· 원문: 경향게임스 — 독일 대통령 방문하는 '게임스컴 2026'…67개국 1,600개사 모인다 / 디지털데일리 — '게임스컴 2026', 역대 최대 규모 예고…1600곳 참가·전시장 첫 완판 / 인벤 — 게임스컴 2026 참가사 라인업 공개, 역대 최대 규모 기대 외
· 원문: Bloomberg — PlayStation Reboots 'Horizon Hunters Gathering' as Live-Service Strategy Struggles / Game Developer — Report: PlayStation reworks Horizon live service game after negative feedback / Engadget — Guerrilla is reportedly overhauling Horizon Hunters Gathering 외
· 원문: GamesRadar+ — Gamescom 2026 schedule: dates, times, where to watch / Nintendo Life — Gamescom 2026 Opening Night Live: Time, Date & How To Watch / Deep Silver — METRO 2039 Coming to Gamescom 2026 외
· 원문: Black Myth 공식 유튜브 — Black Myth: Zhong Kui 15 Minutes Gameplay Trailer / Final Weapon — Black Myth: Zhong Kui Gets New 15-Minute Gameplay Trailer / Inven Global — Black Myth: Zhong Kui reveals new gameplay video 외
· 원문: Inven Global — Once Human to Officially Launch on Consoles on August 26 / Windows Central — Once Human is coming to Xbox Series X|S with full cross-progression / Steam — Once Human 상점 페이지 (유저 평가 78%) 외
· 원문: Google Cloud — 90% of Games Developers Already Using AI in Workflows (Harris Poll) / PR Newswire — 90% of Games Developers Already Using AI in Workflows / KRAFTON — Showcased AI model 'CPC' built with NVIDIA ACE 외
· 원문: Metacritic — Twisted Tower (메타스코어 79점, 10개 매체) / Noisy Pixel — Twisted Tower Review (70점) / DualShockers — Twisted Tower Review: A Murderous Theme Park That I Would Kindly Visit Again (90점) 외
· 원문: GamesRadar+ — Uncharted difficulty was tuned to 'slow the player down if they were too good,' says Naughty Dog designer / VGC — Uncharted had dynamic difficulty because it was too short, says former designer / GamTrend — [기획] 소울라이크란 무엇인가: 데몬즈 소울부터 P의 거짓까지 외